Xbox secures Hideo Kojima’s upcoming Physint after PlayStation pullout
The creator of Death Stranding shifts his new action‑espionage game to Microsoft following Sony’s cancellation, while also launching TV and film ventures with his new publishing partner.

Microsoft’s Xbox platform announced it will publish Hideo Kojima’s next game, Physint, after Sony’s PlayStation withdrew support for the project. Variety reported that the shift follows PlayStation’s decision to cancel the action‑espionage title, prompting Kojima to seek a new home for the game.
Kojima disclosed the change in a blog post, confirming that Xbox will serve as the new publishing partner for Physint. The post also revealed that the celebrated developer, best known for Death Stranding and the Metal Gear series, is simultaneously planning a slate of television and film projects with the same partner, marking a broader expansion beyond interactive media.
The cancellation by Sony was unexpected, given Kojima’s long‑standing relationship with the company that began when his studio, Kojima Productions, became a first‑party developer for PlayStation consoles. Variety noted that the move reflects a growing trend of high‑profile creators negotiating multi‑platform deals that extend into streaming and cinematic content, blurring the lines between games and other entertainment formats.
Kojima’s history with platform shifts adds context to the latest development. After years of exclusivity on PlayStation, his studio went independent in 2015, releasing Death Stranding as a timed exclusive before bringing it to other consoles. The decision to partner with Xbox this time underscores both the studio’s desire for broader distribution and Microsoft’s aggressive push to secure marquee IPs for its ecosystem. Industry analysts see the partnership as part of Xbox’s strategy to bolster its catalog with auteur‑driven titles that can attract both gamers and fans of narrative‑driven media.
For Xbox, adding Physint and accompanying audiovisual projects could strengthen its position in the competitive console market and enhance its content pipeline for Xbox Game Pass. While a release window has not been set, the collaboration signals a willingness from major creators to align with Microsoft’s publishing model, potentially reshaping how high‑budget games find homes in the coming years.
This report is based on original reporting by Variety. Read the original source →