Inside Rockstar's Grand Theft Auto VI: Scottish Roots, $1bn Budget and a Miami‑Style Launch
The Guardian reveals how a 5,000‑person team in Edinburgh spent over a billion dollars to create the long‑awaited Vice City‑inspired sequel.

Grand Theft Auto VI is set to launch on 19 November after more than a decade of work, with Rockstar North in Edinburgh leading a global crew of nearly 5,000 developers and a budget that independent estimates put at over $1 billion, according to The Guardian.
Where was GTA VI created?
It was primarily built in Scotland, where Rockstar North operates out of a studio near Holyrood beneath Arthur’s Seat, while the rest of the 5,000‑strong team is spread across the world, The Guardian reports.
How much did Rockstar invest in the sequel?
Independent analysts, cited by The Guardian, suggest the project cost more than $1 billion, a figure Rockstar has not confirmed, and the game is expected to become the most profitable entertainment product ever, with projections of tens of millions of copies sold and billions in revenue in its first year.
What new features set GTA VI apart?
For the first time the series puts a female lead, Lucia, on equal footing with a male counterpart, Jason, allowing players to switch between them, nurture a romantic relationship, and even trigger shared actions like holding hands, as explained by co‑studio head Rob Nelson to The Guardian. The setting shifts from the Scottish capital to a neon‑lit parody of Miami called Vice City in the fictional state of Leonida, delivering a blend of party excess and a hidden criminal underworld.
The game’s debut trailer amassed 300 million YouTube views, and servers on Netflix nearly crashed when the footage premiered, underscoring the cultural hype surrounding the release. Meanwhile, Rockstar North is also dealing with a high‑profile employment tribunal in Glasgow over the dismissal of 34 staff members involved in union activity, a case that will continue through the launch period, The Guardian notes.
The development began in 2015 under the codename Project Americas, with research trips to Miami, and the title was officially announced in December 2023 after two delays. Head of publishing Jennifer Kolbe described the final weeks as a “no man’s land” between finishing a piece of art and delivering it to the world, reflecting the intense pressure on the team as the countdown nears zero.
This report is based on original reporting by The Guardian. Read the original source →
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